AI Insights · Timothy · January 2023
Top 5 Snake Games on iOS in Russia Q4 2022
An overview of the performance of the top 5 snake games on the iOS platform in Russia during the fourth quarter of 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 snake games on the iOS platform in Russia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends and popularity of these games.
Snake Rivals - io Snakes Games showed a fluctuating pattern in weekly revenue, peaking at around $171 in the week of November 28. Weekly downloads for this game started at approximately 2.9K in late September and reached a high of about 4K in the week of December 19. Active users saw an overall increase, starting from 7.3K and peaking at about 10K in the week of December 19.
Little Big Snake experienced a significant spike in weekly revenue, reaching approximately $389 in the final week of December. Downloads also increased steadily, starting at 362 in late September and peaking at 762 in the week of December 26. Active users showed a gradual rise, reaching a high of around 2.6K in the last week of the year.
Snake.io - Fun Online Snake had a notable increase in weekly revenue, peaking at about $117 in the week of November 28. The game saw a substantial rise in weekly downloads, starting at around 9.4K and reaching over 34K by the end of December. Active users followed a similar trend, peaking at approximately 172K in late October and maintaining high numbers throughout the quarter.
WormsZone.io - Hungry Snake had a more modest performance in terms of revenue, with its highest weekly revenue being about $78 in late October. Downloads fluctuated, starting at around 2.2K and peaking at approximately 2.6K in early December. Active users remained relatively steady, averaging around 25K throughout the quarter.
slither.io saw limited revenue growth, with the highest weekly revenue being about $13 in late October. The game had a strong start in downloads, with about 13.4K in late September, and reached a peak of approximately 8.3K in the last week of December. Active users showed a consistent upward trend, peaking at around 40K in the final week of the year.
For more detailed insights and data, visit Sensor Tower.